Projections and Cameras
References
Basic Concepts and Theory
- 3D Projection - Wikipedia
- Projection Modes: Orthographic vs Perspective - ResearchGate
- Practical Shader Development - Academia.edu
Camera Systems and Matrices
- Understanding View and Projection Matrices - LearnOpenGL
- Camera Matrix in Computer Vision - OpenCV Documentation
- View Frustum Culling - Real-Time Rendering
Projection Techniques
- Perspective Projection - Khronos Group
- Orthographic Projection - Computer Graphics Stack Exchange
- Field of View and Aspect Ratio - Three.js Documentation
Implementation and Code
- WebGL Camera Implementation - MDN Web Docs
- Three.js Camera Controls - Three.js Examples
- Depth Buffer and Clipping - OpenGL Programming Guide
Academic Papers
- "A Survey of Real-Time Soft Shadows Algorithms" - Computer Graphics Forum
- "Efficient View Frustum Culling" - Journal of Computer Graphics Techniques
- "Camera Models and Fundamental Concepts Used in Geometric Computer Vision" - Foundations and Trends in Computer Graphics and Vision