Projections and Cameras

1. What is the primary purpose of a camera matrix in computer graphics?
2. In perspective projection, what happens to the size of objects as they move farther away from the virtual camera?
3. What is the purpose of the 'field of view' parameter in a camera?
4. Which type of projection is often used in architectural drawings and technical illustrations due to its simplicity?
5. What is the concept of 'clipping' in computer graphics, particularly in the context of camera frustum?