Mini-Max Algorithm
Minimax Algorithm in AI
The Minimax Algorithm in AI is a backtracking algorithm used in decision-making, game theory, and artificial intelligence. It is mainly applied in two-player turn-based games such as Chess, Tic-Tac-Toe, Checkers, and Go. The goal of minimax is to determine the optimal move for a player, assuming that the opponent also plays optimally.
Backtracking Concept
A backtracking algorithm works by building a solution incrementally, step by step. If a candidate step cannot lead to a valid solution, it is abandoned immediately, and the algorithm backtracks to try other possibilities.
How Minimax Works
- There are two players: Max (trying to maximize the score) and Min (trying to minimize Max’s score).
- The algorithm constructs a game tree where each node represents a possible state of the game.
- Minimax evaluates all possible moves, assuming both players play optimally, and chooses the move with the best guaranteed outcome for Max.
Example: Tic-Tac-Toe
Consider the current board (X = Max, O = Min):
X | O | X
O | X |
| | O
Minimax evaluates all empty positions to determine the best move for Max.
Game Tree Representation
Max
/ | \
O O O
/ \ / \
X X X X
/ \ / \ / \ / \
+1 0 0 -1 +1 0 0 -1
Explanation of Scores:
- +1 → Max wins
- -1 → Min wins
- 0 → Draw
Max chooses the path with the highest score (+1 if possible), while Min tries to choose paths that minimize Max’s advantage. This ensures Max plays optimally, even against a perfect opponent.