Rasterization: Polygon

  1. Foley, J. D., van Dam, A., Feiner, S. K., & Hughes, J. F. (1995). Computer Graphics: Principles and Practice. Addison-Wesley Professional. - Chapter 3: Basic Raster Graphics Algorithms, Section 3.6: Polygon Fill Algorithms

  2. Hearn, D., & Baker, M. P. (2010). Computer Graphics with OpenGL. Pearson Education. - Chapter 3: Graphics Output Primitives, Section 3.9: Polygon Fill Methods

  3. Angel, E., & Shreiner, D. (2012). Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL. Pearson Education. - Chapter 2: Graphics Programming, Section 2.8: Polygon Rasterization

  4. Rogers, D. F., & Adams, J. A. (1990). Mathematical Elements for Computer Graphics. McGraw-Hill. - Chapter 2: Scan Conversion, Section 2.4: Polygon Fill Algorithms

  5. Bresenham, J. E. (1965). Algorithm for Computer Control of a Digital Plotter. IBM Systems Journal, 4(1), 25-30. - Original paper introducing scan-line algorithms for polygon filling