Experiment name
Ideation and Concept Generation
Link your references in here
- Mack, K., & Ruud, R. (2019). Unreal Engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and Unreal blueprints. Packt Publishing Ltd.
- Chen, C., Yarmand, M., Singh, V., Sherer, M. V., Murphy, J. D., Zhang, Y., & Weibel, N. (2022, June). Exploring Needs and Design Opportunities for Virtual Reality-based Contour Delineations of Medical Structures. In Companion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. 19-25).
- Sportillo, D., Paljic, A., & Ojeda, L. (2018). Get ready for automated driving using virtual reality. Accident Analysis & Prevention, 118, 102-113.
- Popov, O. O., Iatsyshyn, A. V., Iatsyshyn, A. V., Kovach, V. O., Artemchuk, V. O., Gurieiev, V. O., ... & Kovalenko, V. V. (2021, July). Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings.
- Snelson, C., & Hsu, Y. C. (2020). Educational 360-degree videos in virtual reality: A scoping review of the emerging research. TechTrends, 64(3), 404-412.
- Stepanova, E. R., Quesnel, D., & Riecke, B. E. (2019). Spaceāa virtual frontier: how to design and evaluate a virtual reality experience of the overview effect. Frontiers in Digital Humanities, 6, 403607.