Final Project in Virtual Reality

Theory

Pre-Production: Preparing for the Project

Define the Concept and Storyboard

  • Decide the message of your commercial (e.g., durable, military-grade, rugged, premium).
  • Sketch a storyboard outlining the scenes, key moments, and transitions.

Gather References

  • Collect images of military-grade water bottles for inspiration (materials, shapes, textures).
  • Study lighting setups from similar commercials for desired moods.

Set Up Your Workspace

  • Ensure your VR system and Gravity Sketch software are installed and updated.
  • Configure a clear, safe area for VR use.

Prepare Assets

  • Gather any additional elements needed (e.g., logos, brand colors).
  • Plan the final resolution and format for rendering.

Production: Creating the Mockup in Gravity Sketch

1. Modeling the Military-Grade Water Bottle

Launch Gravity Sketch

  • Open Gravity Sketch in VR and select the "New Scene" option.

Set Up Workspace

  • Import a reference image of a military-grade water bottle as a canvas.
  • Scale and position the canvas for easy reference.

Create the Base Shape

  • Use the "Revolve Tool" to create the bottle's body:
    • Draw half the bottle’s profile (side view).
    • Revolve the curve around its central axis to form a 3D object.
  • Use the “Edit Points” feature to adjust the shape.

Add Details

  • Use the "Stroke Tool" or "Surface Tool" to add grooves, caps, or embossed logos.
  • Smooth transitions and sharp edges as needed.

2. Texturing the Bottle

Apply Base Material

  • Use the “Material Editor” to assign a basic material (e.g., matte, glossy, or metallic).

Custom Textures

  • Import textures (e.g., branding labels) as PNG files.
  • Place and wrap textures onto the bottle using the "Decal Tool."

Fine-Tune Colors

  • Use the "Color Picker" to refine material colors, transparency, or reflectivity.

3. Setting Up Camera Angles

Position the Camera

  • Use the "Camera Tool" to set up dynamic angles (e.g., close-ups, wide shots).
  • Experiment with perspectives to enhance the bottle's visual appeal.

Plan Transitions

  • Sketch camera paths if you intend to create animations later.

4. Lighting

Add Key Lighting

  • Use a "Directional Light" to simulate natural or studio light.
  • Position the key light to highlight the bottle's contours.

Fill and Back Lighting

  • Add "Fill Lights" to soften shadows.
  • Add a "Back Light" for a rim effect to separate the bottle from the background.

HDRI Environments

  • Import HDRI maps for realistic reflections and environment lighting.

5. Rendering

Render Settings

  • Choose the desired resolution and output format (e.g., PNG sequence, MP4).
  • Enable high-quality options like anti-aliasing and ray tracing.

Preview the Scene

  • Use the “Preview Render” feature to check lighting, materials, and camera angles.

Render the Final Output

  • Start rendering and export the final visuals.

Post-Production (Optional)

Edit the Footage

  • Import rendered frames into video editing software (e.g., Premiere Pro or After Effects).
  • Add background music, voiceovers, or text overlays.

Add Final Touches

  • Adjust color grading to match the brand's aesthetic.
  • Include motion graphics or transitions if needed.