ACCELERATION DUE TO GRAVITY AND TERMINAL VELOCITY

Procedure

In a Real Laboratory

  1. Measure Dimensions

    • Measure the dimensions of the object using a vernier caliper.
  2. Tabulate Properties

    • Record the object's mass, size, projected area, and the fluid properties (density and coefficient of drag) in a table.
  3. Setup Releasing Mechanism

    • Clamp the releasing mechanism on the stand at the desired height inside the cylinder.
    • Fix a ruler or mark graduations on the cylinder for reference.
  4. Prepare Cylinder

    • Ensure all openings are fully closed and airtight.
    • For terminal velocity in fluid:
      Fill the cylinder with the fluid up to the electromagnet level.
    • For free-fall in vacuum:
      Activate the vacuum system until the cylindrical chamber is evacuated.
  5. Position Light Gates

    • Clamp light gates at intervals (e.g., 20 cm or less) along the cylinder’s height.
    • Align gates so the falling object passes through each one.
  6. Secure the Object

    • Attach the object to the electromagnet.
    • If releasing in liquid, wet the object first to prevent air bubbles from clinging.
    • The release switch should also activate the timer (initially set to zero).
  7. Check Connections

    • Ensure light gates, electromagnet, data logger, computer, and power supply are properly connected.
  8. Release and Record

    • Press the switch to release the object.
    • Verify the computer system records:
      • Time when the object passes each light gate.
      • Time taken to pass through each gate.
  9. Note Values

    • Record all measured times and observations.
  10. Plot Graphs

    • Draw velocity–time and drag force–time graphs.
  11. Repeat Trials

    • Repeat the experiment multiple times to obtain mean values of measured parameters.

In Simulation

  1. Set Parameters

    • Use sliders or input boxes to adjust:
      • Mass of object (m)
      • Size of object (s)
      • Projected area (A)
      • Coefficient of drag (C_d) – only for Tube 2
      • Fluid type – only for Tube 2
  2. Select Tube

    • Tube 1: Vacuum (for free-fall acceleration)
    • Tube 2: Fluid (for terminal velocity)
  3. Initiate Motion

    • Click the "Release" button to start the object’s motion based on the set parameters.
  4. Observe Animation & Graphs

    • Watch the object fall in the animation area.
    • Note the object passing through light gates.
    • Monitor the velocity–time graph and drag force–time graph updating in real time.
  5. Record Data

    • Record the time (t) when the object passes each light gate, and the time taken to pass through the gate (t′).
    • Light gate positions:
      0.4 m, 0.6 m, 0.8 m, 1.0 m, 1.2 m, 1.4 m, 1.6 m, and 1.8 m.
  6. Automatic Calculation & Plotting

    • Velocity and drag force are calculated automatically.
    • Graphs are displayed on the screen.
  7. Analyze Results

    • For Tube 1 (Vacuum):
      • Expect constant acceleration (linear increase in velocity).
      • Slope of velocity–time graph = acceleration due to gravity (g).
    • For Tube 2 (Fluid):
      • Velocity approaches terminal value exponentially.
      • Velocity plateaus after initial acceleration.
      • Drag force rises and plateaus at a constant value.
  8. Compare with Theory

    • Compute theoretical values using appropriate equations.
    • Tabulate discrepancies and identify possible sources of error.
  9. Download Results

    • Download observation tables and graphs for further analysis.
  10. Reset for New Trial

    • Click the "Reset" button to restore the simulation to its initial state.