ACCELERATION DUE TO GRAVITY AND TERMINAL VELOCITY
Procedure
In a Real Laboratory
Measure Dimensions
- Measure the dimensions of the object using a vernier caliper.
Tabulate Properties
- Record the object's mass, size, projected area, and the fluid properties (density and coefficient of drag) in a table.
Setup Releasing Mechanism
- Clamp the releasing mechanism on the stand at the desired height inside the cylinder.
- Fix a ruler or mark graduations on the cylinder for reference.
Prepare Cylinder
- Ensure all openings are fully closed and airtight.
- For terminal velocity in fluid:
Fill the cylinder with the fluid up to the electromagnet level. - For free-fall in vacuum:
Activate the vacuum system until the cylindrical chamber is evacuated.
Position Light Gates
- Clamp light gates at intervals (e.g., 20 cm or less) along the cylinder’s height.
- Align gates so the falling object passes through each one.
Secure the Object
- Attach the object to the electromagnet.
- If releasing in liquid, wet the object first to prevent air bubbles from clinging.
- The release switch should also activate the timer (initially set to zero).
Check Connections
- Ensure light gates, electromagnet, data logger, computer, and power supply are properly connected.
Release and Record
- Press the switch to release the object.
- Verify the computer system records:
- Time when the object passes each light gate.
- Time taken to pass through each gate.
Note Values
- Record all measured times and observations.
Plot Graphs
- Draw velocity–time and drag force–time graphs.
Repeat Trials
- Repeat the experiment multiple times to obtain mean values of measured parameters.
In Simulation
Set Parameters
- Use sliders or input boxes to adjust:
- Mass of object (m)
- Size of object (s)
- Projected area (A)
- Coefficient of drag (C_d) – only for Tube 2
- Fluid type – only for Tube 2
- Use sliders or input boxes to adjust:
Select Tube
- Tube 1: Vacuum (for free-fall acceleration)
- Tube 2: Fluid (for terminal velocity)
Initiate Motion
- Click the "Release" button to start the object’s motion based on the set parameters.
Observe Animation & Graphs
- Watch the object fall in the animation area.
- Note the object passing through light gates.
- Monitor the velocity–time graph and drag force–time graph updating in real time.
Record Data
- Record the time (t) when the object passes each light gate, and the time taken to pass through the gate (t′).
- Light gate positions:
0.4 m, 0.6 m, 0.8 m, 1.0 m, 1.2 m, 1.4 m, 1.6 m, and 1.8 m.
Automatic Calculation & Plotting
- Velocity and drag force are calculated automatically.
- Graphs are displayed on the screen.
Analyze Results
- For Tube 1 (Vacuum):
- Expect constant acceleration (linear increase in velocity).
- Slope of velocity–time graph = acceleration due to gravity (g).
- For Tube 2 (Fluid):
- Velocity approaches terminal value exponentially.
- Velocity plateaus after initial acceleration.
- Drag force rises and plateaus at a constant value.
- For Tube 1 (Vacuum):
Compare with Theory
- Compute theoretical values using appropriate equations.
- Tabulate discrepancies and identify possible sources of error.
Download Results
- Download observation tables and graphs for further analysis.
Reset for New Trial
- Click the "Reset" button to restore the simulation to its initial state.