Developing concept of Virtual class room with multiplayer
1. What is the primary purpose of the VR classroom?
2. Which device is commonly used to interact in a VR classroom?
3. In the VR classroom, questions can be presented in which formats?
4. How are participant responses collected in the VR lab?
5. When can participants see correct answers in the VR classroom?
6. What can the instructor do with performance data?
7. Which of these is NOT an advantage of the VR classroom?
8. What feature helps participants learn from their mistakes?
9. The VR classroom increases:
10. Which component is essential for experiencing the VR lab?