Cycles in a graph
Objective
This interactive experiment introduces you to fundamental concepts in graph theory through engaging, hands-on exploration. You will master three important types of cycles in graphs while developing problem-solving skills that are essential in computer science, mathematics, and real-world applications.
Learning Goals
By the end of this experiment, you will be able to:
- Identify and construct Hamiltonian cycles - paths that visit every vertex exactly once
- Recognize and validate Eulerian cycles - paths that traverse every edge exactly once
- Solve the Traveling Salesman Problem (TSP) - finding the shortest route through all vertices
- Understand the theoretical foundations behind these classical graph problems
Getting Started
Interface Overview
The simulation provides an intuitive visual interface with several key components:
- Interactive Graph Canvas: A circular arrangement of labeled vertices (A, B, C, etc.) connected by edges
- Challenge Selector: Dropdown menu to choose between Hamiltonian, Eulerian, and TSP challenges
- Control Buttons: Tools for managing your exploration (New Graph, Clear Path, Undo, Check Cycle)
- Floating Panels:
- Graph Parameters Panel (gear icon): Adjust vertex count (4-8) and edge density (0.3-0.9)
- Information Panel (info icon): Quick reference for cycle types and their properties
- Feedback System: Real-time guidance and validation of your solutions
Basic Interaction
- Click vertices to build your path step by step
- Follow the visual feedback - selected vertices turn red, path vertices turn green
- Monitor your progress in the current path display
- Use undo to backtrack if you make a mistake
Experiment Procedures
Task 1: Mastering Hamiltonian Cycles
Objective: Learn to identify and construct paths that visit every vertex exactly once.
Step 1: Setup and Understanding
- Select the challenge: Choose "Find Hamiltonian Cycle" from the dropdown menu
- Read the prompt: Notice the challenge description updates to guide you
- Observe the graph: Study the vertex arrangement (A, B, C, D, E, F) and edge connections
- Check the information panel: Review Hamiltonian cycle properties if needed
Step 2: Strategy Development
- Count the vertices: Note how many vertices need to be visited (typically 6)
- Identify potential starting points: Any vertex can serve as a starting point
- Look for dead ends: Identify vertices with only one or two connections
- Plan your route: Consider which path might allow you to visit all vertices
Step 3: Interactive Construction
- Start your cycle: Click any vertex to begin (it will turn red)
- Build your path:
- Click adjacent vertices to extend your path
- Watch as selected vertices turn green
- The current path displays at the top
- Handle feedback:
- Red error messages indicate invalid moves (no edge exists, vertex already visited)
- Continue building until you can return to your starting vertex
- Complete the cycle: Click your starting vertex again to close the cycle
Step 4: Validation and Learning
- Automatic checking: The system validates your cycle automatically upon completion
- Interpret results:
- ✅ Success: "Valid Hamiltonian cycle!" - you've found a correct solution
- ❌ Error: "Invalid Hamiltonian cycle" - review what went wrong
- Try the undo feature: Practice backtracking using the Undo button
- Experiment further: Use "Clear Path" to try different approaches
Step 5: Advanced Exploration
- Generate new graphs: Click "New Graph" to practice with different structures
- Adjust difficulty: Use the parameters panel to:
- Increase vertex count (more challenging)
- Adjust edge density (affects solution availability)
- Challenge yourself: Try to find Hamiltonian cycles in graphs with fewer edges
Task 2: Exploring Eulerian Cycles
Objective: Understand paths that traverse every edge exactly once.
Step 1: Theory Application
- Select Eulerian mode: Choose "Find Eulerian Cycle" from the dropdown
- Check vertex degrees: Open the Graph Parameters panel to view degree sequence
- Apply Euler's theorem:
- An Eulerian cycle exists only if all vertices have even degree
- If any vertex has odd degree, no Eulerian cycle is possible
Step 2: Feasibility Analysis
- Examine the feedback: The system will indicate if an Eulerian cycle is possible
- If possible: Proceed to construct the cycle
- If impossible: The system explains why (odd degree vertices exist)
- Generate new graphs until you find one with all even-degree vertices
Step 3: Cycle Construction (for valid graphs)
- Start at any vertex: Unlike Hamiltonian cycles, starting point doesn't matter
- Traverse edges systematically:
- Click vertices to move along edges
- Key difference: You may revisit vertices, but never reuse edges
- Track your progress - each edge should be used exactly once
- Plan carefully: Avoid getting trapped with no way to return to start
Step 4: Validation Process
- Complete the cycle: Return to your starting vertex
- System validation: Checks that every edge was used exactly once
- Learn from mistakes: If invalid, consider which edges were missed or repeated
Task 3: Solving the Traveling Salesman Problem
Objective: Find the shortest Hamiltonian cycle by minimizing total edge weights.
Step 1: Understanding Weighted Graphs
- Select TSP mode: Choose "Find TSP Cycle" from the dropdown
- Observe edge weights: White squares on edges show numerical weights (1-9)
- Understand the goal: Find a Hamiltonian cycle with minimum total weight
Step 2: Strategic Planning
- Identify heavy edges: Note which edges have high weights to avoid
- Look for light edges: Prioritize paths using low-weight edges
- Consider trade-offs: Sometimes a longer path with lighter edges is better
Step 3: Solution Construction
- Build a Hamiltonian cycle: First ensure you visit all vertices exactly once
- Calculate as you go: Mental math helps - add edge weights in your path
- Compare alternatives: Try different routes to find the optimal solution
Step 4: Optimization and Validation
- Submit your solution: Complete the cycle and let the system check it
- Interpret feedback:
- Optimal: "Optimal TSP cycle found! Total weight: X"
- Suboptimal: "Your path weight is X, but a better path with weight Y exists"
- Iterative improvement: Use the feedback to find better solutions
Advanced Features and Tips
Utilizing the Auto-Complete Feature
- Automatic assistance: After 30 seconds of inactivity, the system provides solutions
- Learning opportunity: Compare your approach with the automated solution
- Don't rely on it: Try to solve problems independently first
Parameter Experimentation
Vertex count effects:
- 4 vertices: Simple, good for learning basics
- 6 vertices: Standard difficulty, balanced complexity
- 8 vertices: Advanced, requires careful planning
Edge density impact:
- Low density (0.3): Fewer solutions, more challenging
- High density (0.9): Multiple solutions, easier to find cycles
Problem-Solving Strategies
For Hamiltonian Cycles
- Start with vertices that have few connections
- Avoid creating "islands" of unvisited vertices
- Use systematic exploration rather than random clicking
For Eulerian Cycles
- Check degree parity first - don't waste time on impossible graphs
- Follow a methodical path to avoid missing edges
- Remember: vertex revisiting is allowed, edge reuse is not
For TSP
- Use a greedy approach initially (choose lightest available edges)
- Consider the "nearest neighbor" heuristic
- Remember that the globally optimal solution may require some heavier local choices