Instructions
  1. 🖱️Mouse Controls:
    • Left Click: Translate (shift) the simulation by left-clicking and dragging the cursor.
    • Right Click: Rotate the simulation by right-clicking and dragging the cursor.
    • Scroll Wheel: Zoom in and out of the simulation by scrolling.
  2. 📱Mobile Touch Controls:
    • Pan (Translate): Use two fingers on the screen to move the simulation.
    • Rotate: Drag finger on the screen to change the orientation of the simulation.
    • Zoom: Pinch two fingers together or spread them apart on the screen to zoom in or out of the simulation.
  3. 🔒Lock Options:
    • Lock Graph: Prevents translation (shifting) of the simulation when enabled.
    • Lock Zoom: Disables zoom functionality, effectively disabling the middle mouse button.
    • Lock Rotate: Disables the rotation of the simulation, disabling the right mouse button.
  4. ➕ Shape Controls:
    • Add Shape: Click the Add button to open a modal where you can select a shape type and specify its coordinates.
      • ⚠️ Note: Avoid creating two shapes with the same coordinates.
    • Select Shape: Click the Select button to highlight a shape with a spherical outline for easy identification.
    • Edit Shape: After selecting a shape, click the Edit button to modify its properties or position.
    • Delete Shape: After selecting a shape, click the Delete button to remove it from the scene.
  5. 📊 Grid Options:
    • Use the checkboxes to toggle the display of the XY-grid, YZ-grid, and XZ-grid.
    • Check a box to display the corresponding grid, or uncheck it to remove it from view.
  6. 🎥Camera Controls:
    • Perspective Camera:
      • Near Coordinate: Distance to the near clipping plane.
      • Far Coordinate: Distance to the far clipping plane.
      • Camera X, Y, Z: Position coordinates of the camera in 3D space.
      • Target X, Y, Z: Position coordinates of the target or focal point the camera is aimed at.
      • Field of View/Aspect Ratio: Angular extent of the scene captured by the camera / Ratio of width to height of the camera's view.
    • Orthographic Camera:
      • Left/Right/Top/Bottom Coordinates: Define the boundaries of the camera's viewing area.
  7. 🔧Parameter Changes:
    • By adjusting the parameters above, you can observe how the camera behaves within the simulation
  8. ↺ Reset All: Click the "Reset All" button to revert all controls and settings to their default values.
  9. Note: This experiment simulation is optimized for desktop screens. While basic functionality is available on mobile devices, for the best experience, use a desktop or PC monitor.

View Frustum Visualization

Final Rendering

Camera Controls